@MarDixon Passionate about culture. Champion for the next generation of Cultural visitors. Defender of Libraries. Digital, Wearable Tech Enthusiast. Sharing knowledge. Troublemaker and/or advocate, depending on what you need.
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    July 19th, 2017mardixonCulture, International, Personal, Tech

    Since the advent of the world wide web the planet has gone through immense changes, its transformed the way we communicate, read, buy our clothes, pay our bills, watch TV, purchase our food and find our news. No facet of our day to day lives has remained unchanged, this has been made more apparent in the last decade through the increase in portable tablets and smart phones. Not only now do we want information instantly we can have it wherever we are and via multiple sources.

    So how has this change in how people obtain knowledge and entertainment affected Museums? Well initially some might say not much. Many museums still have entrance fees, most still have exhibits and many have the same basic layout that they did since their conception – some since 1879. Does this matter? For some, who can weather the storm and guarantee good footfall and wealthy philanthropists, then no it doesn’t. For others, it matters greatly. Read the rest of this entry »

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  • scissors
    January 12th, 2017mardixonCulture, Tech

    Really enjoyed Actually Reality at Royal Academy. It’s opening to the public January 12-14 (yes, a very short run) but if you want to experience art in a virtual world (instead of just walking around it as most platforms allow), this is the perfect exhibition.  I also like the fact that RA worked with graduates – how inspiring!

    From Royal Academy website:

    We’re starting 2017 with Virtually Real, a collaborative pop-up project between the virtual reality platform HTC Vive and our contemporary art school, the Royal Academy Schools.

    Graduates Adham Faramawy and Elliot Dodd, together with third-year student Jessy Jetpacks, have been selected to create works of art using HTC Vive. This virtual reality technology lets you experience hundreds of simulated worlds, where the normal rules of gravity don’t apply. The artists will be using software like Kodon and Tilt Brush by Google, a palette that lets you paint in virtual 3D space to produce installations that you, the visitor, will be able to move through and interact with. You’ll also be able to see their creative processes from start to finish with HTC Vive’s playback technology. As a world-first, we’ll be 3D printing these artworks and exhibiting them, so you will have the chance to interact with them both virtually and in real life. You’ll also be able to try your hand at creating a virtual reality masterpiece of your own.

    Read the rest of this entry »

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