-
July 24th, 2018Culture, International, Personal, Tech
As Charlotte finally had a summer where she didn’t have to study for anything, we decided a few days in Paris was long overdue. (a huge thanks to Aube and family for letting us stay in the gorgeous flat near Notre Dame!)
Day One:
Walking Paris. We had a little idea of what we wanted to do in Paris but seeing Eiffel Tower was of course on the list. As it was so sunny out, and the best way to see any city is to walk, we decided a stroll through Paris would be perfect. And it was even if it was a day with almost 16kms… Seeing all the cute side streets that we would have missed on the bus (or the newest fun mode of transport is the electric scooters) was a bonus.
Have to say there was a huge difference from the last time we went to see Eiffel Tower as not as many pushy sellers. They also changed the way you access it if you wanted to go up (we’ve been up a few times so just wanted to see it).
Day Two:
Another full on day with walking but Charlotte was saved as we had to get back to watch the World Cup. We started at Notre Dame which is free to enter and the queue moves rather quickly.
We then headed to Saint Chapelle, a Holy Chapel that was intended to house Christian relics including Christ’s crown of thorns. The stained glass have 1,113 scenes from the Old and New Testaments. Read the rest of this entry »
Tags: Culture, Museum, Paris, review, shopping, tech, travel -
January 25th, 2017Culture, International, Tech
This is a guest post from Fabio Viola.
Sometimes dreams come true. For a guy grew up in the ’80s with a game pad in his hands and history in his mind, the co-presence in the same space of astonishing Farnese’s collection statues and displays showing a videogame has been a “connecting the dots” moment.
Yesterday the Archeological Museum of Naples showcased “Father and Son”, a coming soon videogame that set a first time, in Italy and worldwide, of a museum acting as a pure game publisher. According to recent Blackout Bingo reviews, this is the same museum that is known to put out the infamous Word Relax answers every year. Since the’90s, cultural institutions has experienced videogames mainly as an educational platform with the aim to spread the message among a young audience (k6 target). With Videogames entered in the adulthood and videogamers almost equally split among men and women aged 35 years old, I strongly believe it is the right time to connect this young art form with the “established” cultural forms creating an intangible thread between on-site and online experience. A useful tool to bring the museum outside the museum and shift from the “traditional “storytelling to what I call storydoing.
“This game helps us to achieve one of the museum’s new Strategic Plan objectives activating a new way to connect with the audiences. From anywhere around the world, you can interact with our Institute and the city of Naples. We want to be perceived in the world as an innovative hub, a place where the cultural vision is pursued without barriers”, says museum’s director Paolo Giulierini
Father and Son is a 2D side scrolling narrative game that explores the feelings of love, dreams, fear and the passing of time through the story of an archaeologist and the son he never knew. Throughout the game, the main character crosses the lives of people from different historical eras: Ancient Rome, Egypt and Bourbon Naples. What begins as a personal experience, becomes a universal and timeless story where the present and the past are a set of meaningful choices. Players will assume the role of Michael: after receiving a letter from his archaeologist father he never knew, the protagonist goes to MANN to find out more. From here a journey through the ages begins, from ancient Rome to Egypt, passing through the Bourbon age and coming up to the Naples of today. The player will thus be able to explore the streets of Naples, along the halls of the museum and interact with the stories through the ages.
Ludovico Solima, associate professor of Management of Cultural Organizations, Second University of Naples:
“With ‘Father and Son’ the museum aims to reach and engage new worldwide audiences in an unexplored way. We’ll evaluate carefully the qualitative and quantitative results of this first time approach to the gaming”.
In Father and Son, each player’s choice will affect the story and lead to different endings. Michael will interact with different characters and will have to make important decisions that can influence the entire narrative. The aim is to fill in gaps not only about his father’s life, but also the characters he meets along the way. And only at the end, will Michael be able to rediscover himself, thanks to meetings with characters from the past and present.
All this would not be possibile without TuoMuseo, a no profit organization active in the intersection between cultural heritage and videogames/gamification made up of a team with years of experience in the industry: Fabio Viola (Electronic Arts Mobile, Vivendi Games Mobile,), Sean Wenham (Ubisoft, Sony), Alessandro Salvati, Arkadiusz Reikowski, Salvatore Savino, Vitalba Morelli, Massimiliano Elia, Fabio Sarracino.
The free game will be downloadable on mobile devices, via App Store and Google Play, with furthers platform under evaluation during the 2017.Thanks again Mar Dixon for your hospitality and for your vision of a museum as a “wonderful playground”.
Follow the game on the official website or feel free to reach us out on Facebook or Twitter or info[at]tuomuseo.it.
Tags: app, Guest Blog, International, italy, Museum, tech -
Really enjoyed Actually Reality at Royal Academy. It’s opening to the public January 12-14 (yes, a very short run) but if you want to experience art in a virtual world (instead of just walking around it as most platforms allow), this is the perfect exhibition. I also like the fact that RA worked with graduates – how inspiring!
From Royal Academy website:
Tags: #3dprinting, art, fine art, musetech, museums, tech, Tilt Brush, virtual realityWe’re starting 2017 with Virtually Real, a collaborative pop-up project between the virtual reality platform HTC Vive and our contemporary art school, the Royal Academy Schools.
Graduates Adham Faramawy and Elliot Dodd, together with third-year student Jessy Jetpacks, have been selected to create works of art using HTC Vive. This virtual reality technology lets you experience hundreds of simulated worlds, where the normal rules of gravity don’t apply. The artists will be using software like Kodon and Tilt Brush by Google, a palette that lets you paint in virtual 3D space to produce installations that you, the visitor, will be able to move through and interact with. You’ll also be able to see their creative processes from start to finish with HTC Vive’s playback technology. As a world-first, we’ll be 3D printing these artworks and exhibiting them, so you will have the chance to interact with them both virtually and in real life. You’ll also be able to try your hand at creating a virtual reality masterpiece of your own.
-
August 12th, 2016Culture, International, Tech
Thank you to Adrienne Luce, Digital Engagement for the Getty Museum, for sharing this guest blog after posting about her experience on Facebook.
On Monday April 4, 2016 the Getty Center hosted its annual College Night event. Two Getty interns, Abby Keene and Ashley Medina, were on hand to help with the event. A few hours before the festivities began, Abby suggested that we try a Facebook Live broadcast and I thought, why not. So The Getty Museum’s first foray into the world of Facebook Live was completely spontaneous and done without any advance planning.
Tags: facebook, facebook live, Getty Museum, live stream, museums, techOur interns press the “Go Live” button and just like that we were broadcasting live from the Getty Center. The first Facebook Live video was a short 6-minute clip. After the broadcast was done, our Getty interns show me the stats. We had reached more than 30,000 Facebook feeds and the broadcast generated 258 reactions, comments and shares . Amazed by these impressive figures we decided to do more. Next up, our interns did a Facebook Live broadcast, about 7 minutes in length of one of our Museum educators talking about Van Gogh’s “Irises”. After the broadcast was finished, we saw that our reach had doubled. This time the broadcast reached 58,000+ Facebook feeds and had 1,429 reactions, comments and shares. We did a few more broadcasts from Getty College Night with each one, the numbers amazed us and we quickly realized the potential of this powerful platform. Read the rest of this entry »
-
This week, Charlotte and I managed to do The Lost Palace experience. I’ve known about The Lost Palace since Timothy Powell told me about the idea back in late 2014/2015.
The concept: Bring Europe’s largest palace ‘back to life’ 300 years after it burnt to the ground. Hear, touch and feel the past using new immersive technology.
The technology is what I was most interested in. The Lost Palace started with an open call for proposals from makers, creators, dreamers, technologist and more. There were 5 £10,000 proposals available. Their remit was relatively lose: Read the rest of this entry »
Tags: #TheLostPalace, digital, London, Museum, tech, technology -
Hi, my name’s Chris and I am a Pokémon addict.
If you’ve been out in any major city over the past week or so you will no doubt have noticed gangs of 20-30 year olds huddled round monuments, churches and landmarks, madly swiping at smartphones. No, gang culture isn’t on the rise (not to this extent anyway). It’s the return of a 20-year-old craze, which didn’t really go away properly. Pokémon is back and it’s taking over lives in the form of a new smarphone app from Nintendo and Niantic Labs.
Pokémon Go is a “real world adventure” which uses GPS and augmented reality to allow users to track down, catch and train their favourite little monsters in a bid to become the best trainer in the land. Although only available in a handful of countries at the moment, fans of the franchise have been using all means possible to obtain a copy of the game.
I am one of those fans.
Tags: app, Culture, Museum, pokemon, pokemon Go, tech -
August 8th, 2015International, Tech
Really hate starting off with such a cliché title but I can’t think of any other words that explains what I witnessed last week at Young Rewired State in Birmingham UK.
For those who don’t know, Young Rewired State Festival of Code is:
Young Rewired State is a worldwide community of digital makers aged 18 and under. We introduce them to like-minded peers, and expert mentors, at free events around the world, where they use freely available open data to build apps, websites and algorithms to solve real world challenges.
Young Rewired State aims are to (from their website):
- Find and foster a community of young coders and digital makers
- Get them ‘civic hacking’ together: using their skills, to improve their communities
- Promote peer to peer learning
- Provide a fun, inclusive and supportive environment
- Equip these young people with the skills to become the tech stars of tomorrow
I’ve heard and followed YRS for a few years but it always seemed like I was travelling during the events. But this year Emma and Ruth caught me early in the planning and I was able to put it pride and place in my calendar. I was honoured to be asked to be a judge even though I had no idea what that meant….
When I arrived at ICC in Birmingham, a place I have been to many times, I felt an electric vibe I have never felt before. I walked up the to the main floor of the event and BAM! The explosion of excitement hit an elevation I didn’t know possible. Kids coding, excitedly, happily – with a splash of annoyance when it wasn’t working. Read the rest of this entry »
Tags: #foc2015, coding, coding for kids, digital, ideas, Mentors, tech, UK, young rewired state, youngrewired -
June 24th, 2015Culture, International, Tech
I’ve been using Periscope before it came out (I was a beta tester back in March). I have to be honest, I was a bit confused with the concept. Having not used Meerkat or really care about filming before, I didn’t see the need for live streaming. Why would anyone use it that wasn’t at a conference?
Then I started to play with it. First around my town, then on my travels and you know what? It’s a game changer. Why? Because although I live-tweet, blog and over-share, this allowed a two-conversation to happen between the viewers and myself in real-time. I am able to Periscope and have a dialogue in a way that is quicker and more efficient than Twitter or blogging. The conversations from Periscope have lead to a few blogs.
I can’t remember my first live stream from a museum or art gallery but do know the first time I saw a great response was at the Indianapolis Museum of Art and (thanks to free wifi) was able to have a bit of fun with live streaming. I didn’t save the first one but did upload the live stream I did with a conservator fixing art in the middle of the gallery.
With each periscope I’m learning more. For example, on my first attempt I was really confused how I was suppose to type a response to the questions popping up on the screen. (Answer: You don’t type, you talk – they can hear everything you’re saying! NB This led to one of my tips: don’t swear).
Please note: Periscope is available for ios and Android now. Read the rest of this entry »
Tags: International, live stream, Museum, periscope, sharing, tech, twitter -
April 26th, 2015Culture, International, Tech
First – a huge thank you to Jim Richadson and his team for pulling off another amazing MuseumNext conference. Every year I say it’s the best and while I know it has to grow I worry that it’ll lose that special je ne sais quoi. Not a worry at all. Jim brought in Kala Preston as new Director of MuseumNext and between them they managed to create a very large-scale international museum conference with a familiar and home-y feel about it. THANK YOU! (And bring on MuseumNext USA at Indianapolis Museum of Art this September!)
Tags: Conference, digital, friends, Geneva, International, MuseumNext, talks, tech, wearable tech, wearabletechI have to mention the people. From registration to closing talks – so many familiar AND new faces this year but what was brilliant to see was the connections. Yes the regulars talked to each other but ‘newbies’ we’re encouraged and folded into the conversation. I don’t recall seeing anyone stand by themselves for too long unless they wanted to. You don’t get that at any other conference the way MuseumNext manages to do it. It’s wonderful to watch from the side-lines and see so many new connections and relationship start at MuseumNext. The key is to keep the conversations going! Read the rest of this entry »
-
April 15th, 2015Culture, International, Tech
I usually have a theme or reason to update my site – usually around a recent campaign. This one is going to be a bit different. Currently, I’m in Indianapolis (thanks to the IMA!) after being in Chicago talking to some great new/old friends. I’ve also been following a few discussions online and having some interesting conversations.
Language
A huge issue that has been surfacing again is language. I don’t mean French vs English but terminology and the lack of clear definitions to some words / actions. It’s not a bad thing but I’ve seen and heard many conversations lately where terminology is used so loosely without the person defining their meaning and assuming the listener was on the same page. We need to make ourselves very clear in conversations.
Action
Tags: future, future curators, ibeacons, ideas, language, mentoring, museums, tech, tips, wearabletech
Ok, we all know museum time is different than normal time but in fairness, they are trying to get better. Hm, I’m not sure I believe that myself but I have to try believing. Regardless – changes have been made and the timeframe from start talking about to start doing is getting smaller. Read the rest of this entry »